Thanks to Anathema and the joy that comes from raiding and shooting fireballs at Lootreaver, I will probably NOT be spending a lot of time within arenas on the live servers.
I will most likely be doing my competitive arenas on the test realms.
Here is my thinking:
Respeccing every week or so from raiding fire, to PvP frost would cost a fortune. Can I make up for it with dailies? Yep.
I could remain fire on the live servers, hit the honor cap, borrow 2k gold, copy my character over to the test realms, give the gold back, and spend all that honor and get a ridiculously awesome geared out dude on the test realms. Even better, I can copy myself four times to have 8k gold ready to go, if I wanted.
And… here’s the kicker. I’ve already done the latter with the PTR’s for 2.3.
I partnered up with a Blood Elf (female, obviously) for some hawt two on two action.
[Random rogue build that I could never even pretend to understand] + [Frost mage] = 1803 rating.
Thats right. You heard me. 1803 rating.
Don’t believe me? I would gladly show you proof, except I can’t, because for some extremely odd reason, whenever I hit the screenshot button, the screen simply freezes, and I need to reboot my PC. Natch, the pic is gone. Hoo boy I’m going to get some flak if I ever post that on the forums.
Trolls ftw. (SCREENSHOT OR IT DIDNT HAPEN)
Anyways, where was I?
So, on the 2.3 PTRs, our team was called “What Would MacGyver Do” after a T-shirt the rogue thought was hysterical.
His rogue, rather appropriately, was called “Cárcelcebo”, which is Spanish for “Jailbait”. Directly translated, he tells me, via the google translator.
Obviously, my name was far more simplistic, “Spade”. Named after the technical term for a shovel.
Anyways, our strategy was simple. Since “Cebu” (as I called him) was always stealthed, I’d open combat… in some way, and he’d go from there. My job primarily was to tank, at least until someone started targeting him. At that point I’d rush in and save the day, giving him a chance to Vanish or some such rogue thingy.
For example, one of our earlier battles was against a Warrior/Paladin team. Natch, the warrior rushed me, and Cebu went after the Paladin. It takes a good 7 seconds for the warrior to realize his healbot is being shitcanned, so he intercepts Cebu. At that point, I bust out the water elemental, and root them both. Thus letting Cebu to run off… leaving both the Paladin and warrior deliciously rooted. Being 17/0/44 specced at the time, I silenced the Paladin, and dropped a Shatter combo, and that was done.
NOTE: Cebu always ran with Crippling and Wounding poison up. Thats just what he did.
In general, our fights went very well. I’d always take the opening hits, and then Cebu would kill something. Almost every single fight went that way.
For example. Warlock/Druid team. He opens up on the resto-druid, correctly guessing the warlock was soul-link specced.
Natch, with Wounding poison, the druid is turned into a sad panda and is quickly slaughtered. The whole focus-fire thing is just awesome, especially when your partner is smart enough to tab target + Blind the warlock. We kept that poor warlock out of comission the whole time we killed the druid.
I sheeped him first off, which he trinketed out of. Then got blinded. When he came out of that, his fear was counterspelled by yours truly.
Poor little impotent gnome warlock.
As a side note, frost mages love soul-link warlocks. We really do. You know why? Because of that damage sharing thing, Ice Lance doesn’t break Frost Nova. Meaning, of course, that I can Frostbolt + Ice Lance + Ice Lance + Ice Lance before the thing breaks.
Meaning that I do more damage to you when you have your damage reducing skill active.
Feel free to cry. You won’t be the first.
Some other notes.
Enhance shammies were almost scary with 2.3. It’s almost a return of the juggernauts of the pre-TBC era. Scary-arse, relentless killing machines.
This is not due, too much, to intrinsic changes to the Enhancement tree. Quite bluntly, excellent shamans, who were resto up to this point, gave Enhance a try. Now, all these shamans are very good players, which means their nigh-unstoppable as enhancement, simply because they’re damn fine players.
Retribution Paladins are actually a threat now. In one battle, I was gang-rushed by two of them, and before I knew it, had taken three crits of almost 2k damage. !BOOM! There goes half my health to a fucking Paladin.
Did we still win? Yes, we did. Did I, personally, survive? Yes, I Ice Blocked, and let Cebu (who prided himself on his skill of slaughtering Paladins) kill one of them while I was blocked. It was an awe-inspiring sight, really, watching a Paladin be killed off in less tha ten seconds. Poor guy didn’t have a trinket, I think. He sat all the way through Kidney shot…
Anyways, a quick rundown.
Warriors were, in general, easy for me to kill, but almost impossibly hard for Cebu. In the arenas, he’d mostly annoy them while I killed them, and run away like the little girl his elf was whenever they targeted him.
A couple times, he was ham-stringed and killed by them. It made me laugh. He called me a jackass.
Druids are a tough class to beat as a mage. Well, when they’re played properly anyways. Insant HoTs, the ability to break/be immune to any and all CC effects makes them a dangerous foe.
Fortunately, for a rogue, a druid is pretty much a non-issue. /gank, /rinse, /repeat.
I’d usually just frost nova/rank one frostbolt to annoy them while Cebu did some creepy animal molestation thing involving a pointy object.
Hunters were… interesting. It fully depended on skill. Poor hunters were rapidly, and rightly so, annihilated by the two of us. Good ones were infuriatingly hard to kill for Cebu, but only a moderate challenge for me, depending on spec. In general, one good ambush from Cebu and a Shatter from me would spell the end for them.
At least a dozen times, though, Cebu was killed by the hunters while I was otherwise occupied running away from a BigAngryPet, Ice Blocked, or silenced. Once, I was even Wyvern Stinged and caught without a trinket/iceblock or anything else. (That was a survival hunter/affliction warlock combo… ridiculously hard on the CC-breaking abilities).
Mages were… well, it made me sad, actually. Our strategy came to this: sheep the mage, then start opening fire on the other guy. Cebu would rape the mage. If the mage was any good, I’d chuck a silence on him and wait for Cebu to get around to killing him again whilst I harassed the other guy. Usually I’d start casting polymorph on the other guy as soon as it had gone through on the mage, simply due to the fact that I expected the rogue to break sheep right away. I was wrong only once, when a fellow troll mage was arcane-specced and didn’t have a trinket.
Feh, Cebu killed the poor guy in about 4 or 5 GCDs.
Paladins were generally easy. I’d kite them, Counterspell when needed, and let Cebu sit on their heads and sing merry Irish jigs about revenge.
Priests were also laughably easy to kill, no matter the spec. We would ALWAYS focus fire the priest, and it would ALWAYS die really, really fast. Apparently, Water Elemental Freeze + Shatter combo + Ambush + Rogue resisting AoE fear (or trinketing out of it) leads to a very dead priest. And that is, of course, assuming the poor priest even gets a spell off. Generally, he had been kicked/counterspelled or even Blood Elf Racialed into impotence.
I pity them. I really do.
Rogue fights were hysterical. We developed a strategy, whereby if nobody was visible when we started, Cebu would walk almost right behind me. Usually, it would go like this:
Random rogue Ambushes Spade!
Cárcelcebo Ambushes Random Rogue!
Spade uses blink!
Rogue realizes he is basically fucked!
Rogue fights are generally determined by who gets off the first blow. That’s just the way it is. So when a rogue fights another rogue, it’s very similar to a knife fight in a phone booth, where the second rogue gets to shoot the first one with a musket first.
Shamans were almost a non-issue. Both me and Cebu can quickly shut them down and kill them. They died fast and often.
Warlocks varied a lot. It kinda depended how the fight started with one of them. Generally, if I fail to land a shatter early in the fight, it’s going to be tough. On the same token, if Cebu didn’t get to use an opener from stealth, we’re far, far worse off. Teams with warlocks we lost to on a very frequent basis. A warlock could keep Cebu crowd-controlled a long time; he’d have to blow trinket and CloS just to touch the damn thing a few times. Of course, when Cebu touched things, they died really fast. If Cebu was given at least 4-ish seconds uninterrupted on the warlock, we’d most likely be victorious.
Generally, we would quickly kill the warlocks partner and try to keep the warlock subdued (counterspelled, kicked, blinded, anything and everything).
Makes the fight soooo much easier.
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